See       http://www.utsurvival.com/DevForum/forum.php    for changelog.

Server admins:
Setup for this is done differently. The normal monsterhunt mod is NOT called, but it does need to be in your system folder. Instead you call only the new gametype and the mod will load automatically. Here look at my mapvote line:

CustomGameConfig[0]=(bEnabled=True,GameClass="MonsterHunt2v1.MonsterHunt",NewPrefix="MH",mutators="",Settings="")

and that's it. Add other mutators if you wish, like:

mutators="MonsterHunt2v1.MHPoweredMonster"

but *DO NOT* add the MonsterHunt2v1.KHMBase to mutators. It is called by the base game class. I've tested the hell out of this, but there are sure to be improvements to be made. I have included source codes in the download, and the classes are liberally sprinkled with comments. You are free to take this and make  "MySupercoolMH.Monsterhunt" for your clan without breaking anything in the maps. 

Be sure to add a serverpackage line:

ServerPackages=MonsterHunt2v1

and also leave the server package line for the normal monsterhunt mod.

Testserver is running at: 8.12.64.129:7777 so feel free to check things out before you commit. I hope this opens the door for many groups to expand and improve their MH servers. Keep UT alive!!

Thanks:
Excalibur Holland for unselfish help and guidance. Thank you Cardi, Chico, Rob, 3, and others. You let me stand on your shoulders to reach where I've always wanted to go.
Ferali for continued help and support. I'm gonna have to vote him modder of the year...
Iniquitous for...well everything. 
POTS, Fuzz_Ball, Scify, and all the others for the beta testing.

Guys PLEASE PLEASE take a moment to mail me things you might see that need improved:  agutgopostal@hotmail.com

oh, and as always:
***Feel free to alter, use, burn, destroy or mock this work without mercy. All my personal script work is considered public, so do what you want. Contact me if you need help. Code exceptions are noted in the classes, see them for permissions.
